
Concept & Objective
Design a dynamic dance floor made of individual tiles that emerge and rotate to the beat of the music, creating a modular and hypnotic visual experience. The avatar, sourced from Ready Player Me and animated with Mixamo, serves as a simple narrative element to showcase the true star: the tiled grid.
Graphic Description
Two 8×10 Modular Grids:
The floor consists of 160 rectangular tiles arranged in a grid. Each tile features a concentric layered pattern—yellow center, red second ring, blue third ring, and magenta outer border—forming geometric shapes that transform with each cycle.Neon & Interactive Lighting:
The platform is outlined by blue rings placed at its edges, accentuating the perimeter of the dance floor. The high-contrast between the glowing tiles and the dark background makes the dynamic pattern clearly readable even from a distance.Synchronized Movement:
Tile animations trigger in waves, like sequences of robotic dance steps. Each tile rises vertically, rotates 90° around its center, and returns to a flat position, producing a striking “grid shift” effect.Futuristic Aesthetic:
The combination of bright colors and minimalist design evokes a cyberpunk atmosphere. Subtle reflections on the glossy tile surfaces lend a high-tech feel, while the clean layout and geometric repetition maintain an elegant graphic style.
Technical Analysis
Procedural Tile Rigging
- Each tile is a bone in a shared armature; the rig controls appearance (scale) and rotation (X-axis) via drivers linked to the current frame.
- NLA Tracks are used to create modular sequences—“spawn,” “spin,” and “hide”—which can be repeated without duplicating keyframes.
Global Synchronization
- A single controller (Empty with driver) manages the entire system: it maps the timeline across an array of offsets, generating programmed delays between tiles.
Lighting & Rendering
- Simple three-area-light setup: a frontal key light to define volumes, a fill light to soften shadows, and a rim light to highlight edges and motion.
- Rendered in Eevee with motion blur enabled to emphasize movement continuity and keep render times low.
Avatar Integration
- Ready Player Me avatar imported into Blender with Mixamo animation automatically retargeted.
- The character provides scale and dynamism to the scene without requiring custom modeling or skinning.
Key Skills
- Advanced procedural rigging with drivers and NLA for modular animations
- Armature-based animation for multiple instanced objects
- Timeline synchronization & offsets for programmed delay effects
- Eevee lighting & motion blur for fast performance
- Integration of external assets (Ready Player Me, Mixamo) into the Blender workflow
With audio