Ismail Nasry

Application Developer

Software Developer

3D Modeler

Project Manager

Lost artifacts

Concept & Inspiration

“Symmetric Rotation” was born from the idea of crafting an abstract mechanism where pure geometry cones, discs, and spheres becomes the material of a hypnotic ballet. Inspiration comes from studies in minimalism and kinetic art, with a nod to the precision of watchmaking and the mirror-like reflections of high-tech objects.

Graphic Description

  • Form & Rhythm:
    A pair of horizontal concentric discs, joined by a double cone at the center, rotate in perfect mirror symmetry around a common axis. The animation is calibrated to emphasize symmetry and the constant flipping of planes.

  • Striped Pattern:
    Black-and-white banded patterns applied procedurally via shader or UV projector create a moiré illusion and amplify the sense of rotation.

  • Materials & Reflections:
    Glossy-metallic surfaces and small transparent spheres floating around the structure add points of light, reflecting and distorting the striped motif.

  • Environment:
    A pure black background isolates the form in a “theatrical void,” focusing all attention on the motion.

Technical Breakdown

Procedural Modeling

  • Discs and cones generated with Geometry Nodes, with input parameters for thickness, radius, and subdivisions.
  • Small spheres instanced to lighten the render and uniformly distribute the globes around the perimeter.

Striped Pattern

  • Custom stripe shader in Blender’s Shader Editor: mixing object-space coordinates and a gradient ramp to control stripe frequency and orientation.

Shading & Materials

  • Principled BSDF with metallic = 1, variable roughness tuned for crisp but not overly mirror-like reflections.
  • Glass BSDF for the spheres, IOR = 1.45, with slight chromatic dispersion for a prismatic effect.

Animation & Rigging

  • A driver node on the rotation angle linked to the current frame (#frame / 2) to complete one full revolution every 120 frames.
  • Opposing rotations (one positive, one negative) accentuate the dynamic contrast.

Lighting & Rendering

  • Two white softbox area lights positioned at 45° on the X and Y axes.
  • Rendered in Cycles with OptiX denoising, balancing 256 samples for under 5 minutes per frame.

Challenges Tackled

  • Managing Noise in Shadows
    The darker areas under the structure required a balance between acceptable render times and visual clarity. I optimized sample rates and denoising to retain organic detail without grain.
  • Material Translucency
    (From a related project) I experimented with thin-film shaders to let light pass irregularly, producing that subtle “glow” typical of dew-wet surfaces.

Key Skills

  • Geometry Nodes & Procedural Modeling
  • Shader Programming (pattern generation, glass & metallic)
  • Rotation Kinematics (driver-based, keyframe-free animation)
  • Minimalist Lighting (softboxes and high contrast)
  • Render Optimization (denoise strategies and instancing)

Image Gallery​