
“Prince of Spatial” is a modern reinterpretation of the very first level of the classic Prince of Persia, recreated entirely in 3D as a mini interactive experience. The project began as a personal exercise in style, development, and environmental design, aiming to blend the nostalgia of retro gaming with the capabilities of today’s immersive technologies.
I handled every aspect of the project myself—from 3D modeling to interactive integration, including game logic and level layout. Every detail—from textures to movement triggers—was meticulously crafted to deliver an engaging experience that honors the spirit of the original game while speaking a contemporary design language.
Technical Features
3D reconstruction of the original level with a minimalist aesthetic
Dynamic interactions for core elements like traps and collectable objects
Modular design to make the level easily extensible
Technical Challenges Overcome
The project was built on an SDK still in development, which demanded extra work to manage compatibility, write custom solutions, and guard against bugs caused by sudden platform changes. My goal was to ensure a stable, reliable experience despite the platform’s structural constraints.
Project Objective
More than just a tribute to an all-time classic, “Prince of Spatial” serves as an exercise in consistency and creative discipline—keeping my skills sharp even without external commissions. It’s a personal project that reflects my passion for experimentation, growth, and staying active in crafting interactive experiences outside of a professional brief.
🔗 Play now: Prince of Spatial – Mini Game